Tuesday, 28 February 2012
Thursday, 23 February 2012
Cowboy Climber
Well, after nearly 12h of non-stop development, I decided to call it a night so i can be up early tommorrow. I have to say the first day went quite successfully as the only issue I had was that of my timer, after the first hour it stopped working :( but who cares.
Just after the 8h mark, the game was finally decided apon a name, Cowboy Climber which was a suggestion from a viewer. As the game stands, its a platformer style game based in the cowboy years. It only has 2 missions out of a possible 20 (do the maths) yes I think its clear that its going to take a while longer. :P
Monday, 20 February 2012
Making a Game LIVE!!
As most of you know Mojang did an event called Mojam, where they had only 60h to make a game and they live streamed the whole thing. Well for fun I'm going to start a game that I have planned for a while but live stream the whole thing. Yes i'll proberly only get about 10 view for the whole time but it will be fun and I just love making games.
The live stream will begin on the 22nd February 2012 at 3PM GMT, and will stay live until the game is completed.
The only thing you won't see in the stream is me planning it, cos its already planned lol.
Here is where the stream will happen: www.twitch.tv/mrmadgameplay
Hope you enjoy :P
Saturday, 18 February 2012
Fixed Alpha Release Date!!
For those that played the private Alpha, here is a list of changes:
Changes:
- Added more MP Levels
- Added MP AI
- Added more SP Levels
- Added an options menu
- Added a resolution option
- Added Ammo timing system
- Added Ammo timing to MP & Survival
- Added a health percentage
- Added a About Button
- Added a Forum button
- Added a save & load menu
- Removed Quick save
- Zombies are harder to kill
- Added a new sound for AA Gun
- Added a new sound for Dry Fire
- Another map added to survival mode
- Changed Boss font to red
- Changed all Zombie Textures
Fixes:
- Resolution bugs
- Health bar on level 8
- Survival mode ammo fix
- Reload spamming
- Stuck on ammo crate (Possible still)
- Survival map 1 exit
- Blood depth issue
- Health bar trail
- Health bar overlap
- Menu AA Gun Crash
Known Bugs:
- Ammo crate on level 8 moves without truck
- Mouse acting in wrong place (Possible fix)
Thursday, 16 February 2012
Healing Zombies with a surprise?
Healing Zombies with a surprise?
What do you think of the idea? Write your thoughts either throught the link above or here.
Wednesday, 15 February 2012
Just a thought?
I would also making it so that other zombies are able to kill the health ones, or something just so they aren't too OP.
Saturday, 11 February 2012
Not long now
The public Alpha shouldn't be to long now, 1.1 is all set and ready I'm just waiting on the newnsoundtrack which shouldn't be long. I think the release is likely to be Sunday or Tuesday. Sorry for the delay just the artist has been busy due to AP stuff.
Anyway please head to the forums to discusse if you think 1.2 should include a level creator/editor.
Thursday, 9 February 2012
Ohh the Lol's
Friday, 3 February 2012
Ammo Timer system
Thursday, 2 February 2012
Resolution fix
Wednesday, 1 February 2012
Blog
Anyway here is the link to my game: http://www.moddb.com/games/project-z
And here is the link to my twitter: https://twitter.com/#!/MrMadGameplay
Hope you enjoy and make sure you get the Alpha when its release in a few days.